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Gallery Talk
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Press: Carl Fudge

The intersection of art and technology is not new, yet the context and history of this interchange have been largely ignored, though it extends back hundreds, even thousands of years. For most of that time the arts exerted a strong influence on technological and scientific invention and discovery; it is only recently that the arts have depended quite so heavily on technology to lead the way.

Right now the Whitney Museum of American Art is showing "BitStreams" and "Data Dynamics," exhibitions based on the notion that many artists are using digitization as a new means of conceptualizing and creating art. The San Francisco Museum of Modern Art has on view "010101: Art in Technological Times," an exhibition of 35 artists, architects and designers who examine the omnipresence of technology in contemporary life.

All around us technology is changing far too fast for general understanding to keep up; it's way out ahead of culture. Everyone knows that something big is happening on that front, a lot of people have acquired the gadgets that mark its progress, but very few people have a clear idea of what it all means, or what it portends.

"Prints are thought of as a lesser medium, but they are a great unexplored territory. There's a lot to do with them still," says Carl Fudge.

Extrapolating from various print sources for, on one hand the spare tangles of lines in his recent screenprinted canvases, and on the other, a relational view of elements in space in those that were hand-painted, Fudge has used the computer to help winnow out and refine his abstractions.

He has produced four monumental, rather stupendous screenprints on paper, again using the computer, but this time manipulating a more contemporary source - Japanimation - specifically Sailor Moon Supers, a full-length animation about little girls who, when they get together, acquire superheroic transformative powers. "So I thought," says Fudge, "it was a nice thing to transform them." Scanning a portrait of Sailor Chibi Moon into the computer, Fudge dissolved every small byte into a colorful decorative motif, then printed the image out as a large inkjet print. "I didn't leave it as inkjet because I'm not a fan - it would have been oversimplified. There's such an easy take when you see an inkjet print, especially when it was made in the computer to start with."

Instead, he used the printout as a template to draw films and cut stencils for four different chromatic variations of the altered portrait. Barely recognizable in the welter of jewellike detail is Chibi's large face. Joggled into chaos, what is left is an image that alludes to the digital but is not commensurate with it. These are works that adumbrate the visual dislocations of our digital age while presenting its splendid possibilities for creative reordering.


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